Being the fable fan boy i am i hear theres a new fable 4 game coming out and i start to scream like a girl and i need to save up for kinect and the new xbox check this out
Daily Life
Where real life happens
Monday, June 6, 2011
Friday, May 27, 2011
Mark Zuckerberg Slaughters his own food
Mark zuckerberg kills his own food, it was his personal decision to start killing his food,he wants to appreciate food more and understands where it comes from. On his personal Facebook account "i just killed a pig and a goat", i dont know but if you ask me this sounds a bit creepy he want to appreciate the food he kills and ever since this epiphany he's mostly been a vegetarian but he still eats meat. i don't know but i don't think mark would be my friend seems like he gets a kick out of killing things
Labels:
3g,
facebook,
ipad 2,
iphone 4,
kill,
mark zuckerberg,
meat vegetarian,
slaughter
Thursday, May 26, 2011
prisoners forced to Play World of warcraft
Former Chinese prisoners of a Chinese labor camp claim that that the gaurds are forcing detainees to play online games as part of a huge money making scam. Liu Dali told The Guarding website that guards traded the credits inmates built up playing games such as World of Warcraft for money there were 300 prisoners forced to work 12 hour shifts now if you ask me this doesn't sound to bad if i was in jail i would love to play World of Warcraft for 12 hours while i serve my time hell i could possibly keep up yo date on the outside world. What do you guys think about this
Labels:
china,
games,
labor,
world of warcraft,
WoW .ipad2. battlenet
Wednesday, May 25, 2011
journey to iPad 2
Well im going to take sometime from news to tell you guys i finally got 14 people to sign up to get a free gift and i only need 6 more to go i will be leaving something to keep track of my progress in a bar to the side, my journey to get a free iPad my mom wants me to get it so she can see the website is not a scam
Thursday, May 19, 2011
Reviewer
Im going to start my way to being a reviewer im going to start by changing my blog around and making a sort of a tech review site maybe
but til then check out my vlog i made
but til then check out my vlog i made
Tuesday, May 17, 2011
Back
Well im back again, ive been gone from blogging for a couple days due to beinmg really busy with some stuff but later on today after school i will blog about some really great stuff
Friday, May 13, 2011
New Wii 2?
Depending on which Internet rumor you believe, it will be called Wii 2, Project Café or Stream. The only thing we know for certain about Nintendo's new video game system is that it's coming in 2012.
Nintendo is widely expected to unveil its successor to the Wii, the top seller among the current generation of gaming consoles, next month at the E3 trade show in Los Angeles.
Nobody knows yet what features the system will contain or exactly when it will be released (current speculation points to next spring at the earliest). But other, bigger questions beg asking: Can the new console match the cultural impact of the original? And will it shore up Nintendo's faltering dominance in the gaming market?
At face value, a follow-up to the Wii -- the first motion-controlled gaming system, which became a breakaway hit with such nontraditional gamers as women and seniors -- would seem to be a slam dunk.
But despite having sold 86 million units of the system since its launch in November 2006, Wii sales fell 25% in 2010, down from 20.5 million units the year before. Nintendo has also suffered some recent financial troubles, as its most recent profit and sales figures have both slid by double digits.
Despite enjoying industry-leading popularity for four-plus years and single-handedly making motion controls a household name, the Wii is looking long in the tooth. Some believe the video game manufacturer has reacted too slowly to counteract its competition.
Last year, Sony and Microsoft introduced their own enhanced motion control systems, the PlayStation Move and the Xbox Kinect, which have sold an impressive 8 million and 10 million units, respectively.
And while the PlayStation 3 and Xbox 360 offer dazzling high-definition graphics, streaming multimedia and robust online multiplayer, Nintendo's console has been coasting by on increasingly archaic-looking, standard-definition visuals and limited Internet functionality.
Buy a Wii, and you get a family-friendly system notable for its everyday accessibility, software-emulated gaming classics and library of familiar Nintendo hits including "Super Mario All-Stars" and "Donkey Kong Country Returns."
Purchase a competing device and you get an HD showpiece readily capable of powering sprawling, grandiose 3-D worlds and stunning 1080p visuals. But you also get a combination home entertainment center and Internet gaming hub whose online storefronts burst with downloadable movies, music and games. You also get access to smash hits, like the "Halo" series, that aren't available for the Wii.
A recent price drop to $149.99, plus bundling with popular game "Mario Kart," a Wii remote and a racing wheel, will surely goose Wii sales in the short term. But whether that's enough of a bargain to excite cash-strapped shoppers seems dubious. And it won't be enough to capture a new generation of players who've grown up knowing HD graphics, streaming multimedia and mass online mayhem as the everyday norm.
We can only speculate for now about the Wii 2's possible features, which are said to include high-definition 1080p graphics, more computing muscle than the PlayStation 3 and a controller with a touchscreen built into it.
But as with any new generation of console hardware, technical advancements such as these are expected. It's what you do with them in the way of killer apps, also known as must-have software and services, which determines long-term success.
To triumph with a new Wii console, Nintendo will have to do more than just embrace the shift to high-definition digital entertainment and online connectivity, or deliver new installments of its most cherished franchises.
As longtime gaming fans are aware, the company will also have to reach out to talented external software developers, who can push the platform harder and further than even its creators could originally have intended.
From "Gran Turismo" to "Grand Theft Auto," "Guitar Hero" to "Gears of War," history clearly shows that having a robust and thriving range of games that speak to all skill levels and interests is vital to captivating players worldwide.
Nintendo is said to be making all the right overtures this time around. The firm is apparently courting external software developers in hopes of giving more third-parties a chance to shine than on the current Wii system, where Nintendo games dominate.
Still, there's persistent gossip about a possible $350 to $400 price, which would put the device well out of the reach of many households. At that sticker price, the system wouldn't just need to offer backwards compatibility with existing Wii titles to justify the cost. It would also need to bring major hardware or software innovations to the table.
Plausible upgrades could take the form of greater online gaming features, including the ability to handle microtransactions and, by proxy, social games and free massively multiplayer online games.
Another potential Wii 2 feature might be better support for digital distribution of downloadable games through a superior service to WiiWare, Nintendo's current online sales channel, which is presently on life support. And if rumors of a touchscreen controller prove true, a gamepad that could double as a portable handheld system would be an eye-catching bonus.
Either way, even with new systems reportedly not due from Microsoft and Sony until 2014, something big has to change if Nintendo wants to compete in the coming console wars.
In the years since the Wii debuted, there has been a growing shift toward digitally downloadable and streaming games offered by online vendors like Steam and Impulse or cloud services such as OnLive and Gaikai.
With thousands of free games suddenly playable in one's Web browser and smartphone apps now accounting for nearly half of gaming downloads, it's obvious that Nintendo's once-loyal audience of casual players is quickly fragmenting across platforms and devices.
So will there be a place for the Wii 2, and Nintendo, at the top of the gaming pile next year? We'll have to wait for an answer, but the initial signs suggest the company has a big challenge on its hands
Nintendo is widely expected to unveil its successor to the Wii, the top seller among the current generation of gaming consoles, next month at the E3 trade show in Los Angeles.
Nobody knows yet what features the system will contain or exactly when it will be released (current speculation points to next spring at the earliest). But other, bigger questions beg asking: Can the new console match the cultural impact of the original? And will it shore up Nintendo's faltering dominance in the gaming market?
At face value, a follow-up to the Wii -- the first motion-controlled gaming system, which became a breakaway hit with such nontraditional gamers as women and seniors -- would seem to be a slam dunk.
But despite having sold 86 million units of the system since its launch in November 2006, Wii sales fell 25% in 2010, down from 20.5 million units the year before. Nintendo has also suffered some recent financial troubles, as its most recent profit and sales figures have both slid by double digits.
Despite enjoying industry-leading popularity for four-plus years and single-handedly making motion controls a household name, the Wii is looking long in the tooth. Some believe the video game manufacturer has reacted too slowly to counteract its competition.
Last year, Sony and Microsoft introduced their own enhanced motion control systems, the PlayStation Move and the Xbox Kinect, which have sold an impressive 8 million and 10 million units, respectively.
And while the PlayStation 3 and Xbox 360 offer dazzling high-definition graphics, streaming multimedia and robust online multiplayer, Nintendo's console has been coasting by on increasingly archaic-looking, standard-definition visuals and limited Internet functionality.
Buy a Wii, and you get a family-friendly system notable for its everyday accessibility, software-emulated gaming classics and library of familiar Nintendo hits including "Super Mario All-Stars" and "Donkey Kong Country Returns."
Purchase a competing device and you get an HD showpiece readily capable of powering sprawling, grandiose 3-D worlds and stunning 1080p visuals. But you also get a combination home entertainment center and Internet gaming hub whose online storefronts burst with downloadable movies, music and games. You also get access to smash hits, like the "Halo" series, that aren't available for the Wii.
A recent price drop to $149.99, plus bundling with popular game "Mario Kart," a Wii remote and a racing wheel, will surely goose Wii sales in the short term. But whether that's enough of a bargain to excite cash-strapped shoppers seems dubious. And it won't be enough to capture a new generation of players who've grown up knowing HD graphics, streaming multimedia and mass online mayhem as the everyday norm.
We can only speculate for now about the Wii 2's possible features, which are said to include high-definition 1080p graphics, more computing muscle than the PlayStation 3 and a controller with a touchscreen built into it.
But as with any new generation of console hardware, technical advancements such as these are expected. It's what you do with them in the way of killer apps, also known as must-have software and services, which determines long-term success.
To triumph with a new Wii console, Nintendo will have to do more than just embrace the shift to high-definition digital entertainment and online connectivity, or deliver new installments of its most cherished franchises.
As longtime gaming fans are aware, the company will also have to reach out to talented external software developers, who can push the platform harder and further than even its creators could originally have intended.
From "Gran Turismo" to "Grand Theft Auto," "Guitar Hero" to "Gears of War," history clearly shows that having a robust and thriving range of games that speak to all skill levels and interests is vital to captivating players worldwide.
Nintendo is said to be making all the right overtures this time around. The firm is apparently courting external software developers in hopes of giving more third-parties a chance to shine than on the current Wii system, where Nintendo games dominate.
Still, there's persistent gossip about a possible $350 to $400 price, which would put the device well out of the reach of many households. At that sticker price, the system wouldn't just need to offer backwards compatibility with existing Wii titles to justify the cost. It would also need to bring major hardware or software innovations to the table.
Plausible upgrades could take the form of greater online gaming features, including the ability to handle microtransactions and, by proxy, social games and free massively multiplayer online games.
Another potential Wii 2 feature might be better support for digital distribution of downloadable games through a superior service to WiiWare, Nintendo's current online sales channel, which is presently on life support. And if rumors of a touchscreen controller prove true, a gamepad that could double as a portable handheld system would be an eye-catching bonus.
Either way, even with new systems reportedly not due from Microsoft and Sony until 2014, something big has to change if Nintendo wants to compete in the coming console wars.
In the years since the Wii debuted, there has been a growing shift toward digitally downloadable and streaming games offered by online vendors like Steam and Impulse or cloud services such as OnLive and Gaikai.
With thousands of free games suddenly playable in one's Web browser and smartphone apps now accounting for nearly half of gaming downloads, it's obvious that Nintendo's once-loyal audience of casual players is quickly fragmenting across platforms and devices.
So will there be a place for the Wii 2, and Nintendo, at the top of the gaming pile next year? We'll have to wait for an answer, but the initial signs suggest the company has a big challenge on its hands
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